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This issue never affected 2.3
This issue was fixed during development of 2.2.0-pre.1, and has never affected any 2.2 releases.
Reproduction steps:
1. Create a new project from MR template
2. Make sure that VR headset is connected
3. Make sure to put on the headset to activate it
4. Enter Play Mode
6. Observe the result
Expected result: Editor enters into Play Mode
Actual result: Editor crashes
Reproducible in: 2.1.0 (6000.0.47f1, 6000.1.2f1), 2.1.1 (6000.1.1f1)
Reproducible on: Windows 11 (user reported)
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007FFBA9B56B26 (libUnityARFoundationMeta) UnityOpenXRMeta_OpenXRLifeCycle_OnInstanceCreate 0x000001CF7FFAF9BA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.XR.OpenXR.Features.Meta.OpenXRLifeCycleFeature/NativeApi:UnityOpenXRMeta_OpenXRLifeCycle_OnInstanceCreate (ulong) 0x000001CF7FFAF923 (Mono JIT Code) [.\Library\PackageCache\com.unity.xr.meta-openxr@aee2fa51cb2b\Runtime\OpenXRLifeCycleFeature.cs:83] UnityEngine.XR.OpenXR.Features.Meta.OpenXRLifeCycleFeature:OnInstanceCreate (ulong) 0x000001CF7FFAF5ED (Mono JIT Code) [.\Library\PackageCache\com.unity.xr.openxr@3903c1059bcf\Runtime\Features\OpenXRFeature.cs:670] UnityEngine.XR.OpenXR.Features.OpenXRFeature:ReceiveNativeEvent (UnityEngine.XR.OpenXR.Features.OpenXRFeature/NativeEvent,ulong) 0x000001CF7FFAF1AB (Mono JIT Code) [.\Library\PackageCache\com.unity.xr.openxr@3903c1059bcf\Runtime\OpenXRLoader.cs:684] UnityEngine.XR.OpenXR.OpenXRLoaderBase:ReceiveNativeEvent (UnityEngine.XR.OpenXR.Features.OpenXRFeature/NativeEvent,ulong) 0x000001CF7FFACE2B (Mono JIT Code) (wrapper native-to-managed) UnityEngine.XR.OpenXR.OpenXRLoaderBase:ReceiveNativeEvent (UnityEngine.XR.OpenXR.Features.OpenXRFeature/NativeEvent,ulong)
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