How to reproduce:
1. Open the attached “CrashRepro“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter Play Mode
Reproducible with: 2022.3.63f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6, 6000.3.0a1
Reproducible on: macOS 15.5 Sequoia (Intel), Windows 10 (by user)
Not reproducible on: No other environment tested
Note: If the “Tilemap“ GameObject of the parent “Grid“ GameObject is disabled in the Hierarchy, then Unity no longer freezes in Play Mode
First few lines of the stack trace:
0x00007FFA962BA3BA (KERNELBASE) RaiseException
0x00007FFA1062AEC2 (Unity) LaunchBugReporter
0x00007FFA0FEEFABF (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFA0FEF05BA (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFA10BA36DD (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FFA10BA2A78 (Unity) DebugStringToFile