Unity Issue Tracker - "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
Open
UUM-117369
"CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
Unity: DirectX11
Open
6.7.X
6.6.X
6.5.X
6.4.X
6.3.X
6.0.X
6000.0.30f1 onwards
Won't Fix
6.2.X
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Reproduction steps:
1. Open the attached “IN-114477.zip” project
2. Make sure Compatibility Mode is enabled (Edit > Project Settings > Graphics > Render Graph > Compatibility Mode)
3. Open the “SampleScene”
4. Enter Play mode
5. Observe the Console
Expected result: No warning
Actual result: “CommandBuffer: temporary render texture not found while executing” warnings
Reproducible with: 6000.0.30f1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1
Not reproducible with: 6000.0.29f1
Reproducible on: Windows 11
Not reproducible on: no other environments tested
Notes:
Issue reproduces when one of the Cameras is set as Overlay and stacked on the Main Camera and in the Renderer asset has a different asset set. Does not reproduce if both Cameras have the same Renderer selected
To test in 6000.3, you must add URP_COMPATIBILITY_MODE in Scripting Define Symbols (Edit > Project Settings > Player)
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