Unity Issue Tracker - Bloom effect is different from a standalone platform when a Scene uses HDRI lighting and the effect is used in WebGL
Closed
UUM-72459
Bloom effect is different from a standalone platform when a Scene uses HDRI lighting and the effect is used in WebGL
Unity: WebGL
As Designed
6.0.X
2022.3.X
2021.3.X
The default texture format for non-Standalone platforms is an LDR format. The skybox texture needs to be HDR for bloom to work. Override the format of the skybox texture for the Web player, and change it to RGBA Half, to ensure it is an HDR format.
Reproduction steps:
1. Open the attached “ReproProj” project for a standalone platform
2. Open “Assets/Scenes/Scene1.unity” Scene
3. Inspect the Game view
4. Switch the platform to WebGL
5. Inspect the Game view
Expected result: On both platforms the bloom effect is the same
Actual result: On a standalone platform the Bloom effect is stronger than on WebGL