How to reproduce:
- Create a new project
- Import user-attached “Dome.fbx” and “01_Frank_Whip_Equip_All.FBX” assets to the project
- Observe the errors
Expected result: The name of the file which has the problem is displayed in the Error messages.
Actual result: The name of the file is not displayed.
Reproducible on: 2020.3.38f1, 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a9
Reproducible with: macOS 11.6.5 (Intel)
Errors:
Framerate was set to 0.00, it's been reset to 1.0.
transform.localRotation assign attempt for 'Sword_Blade12' is not valid. Input rotation is
{ NaN, NaN, NaN, NaN }
.
Take/AnimStack 'Take 001' contains animation curves with invalid numbers (NANs) on these nodes (R - rotation): 'Sword_Blade12' (R), 'Sword_Blade13' (R), 'Sword_Blade14' (R). The invalid numbers will be replaced by default numbers from default pose.
This error indicates corrupt FBX file. In some case this error can be caused by having 0 scales in animation. 0 scales are not supported in FBXSDK. Use very small scales (like 1e-5) instead.