To reproduce :
- add the attached effect to your project
- add it to the scene
- observe crash after a few frames
Unity.dll!VFXParticleSystemBatchData::IssueReadbackCommands(struct VFXUpdateData &,unsigned int) Unknown
Unity.dll!VFXParticleSystemBatchData::Update(struct VFXUpdateData &) Unknown
Unity.dll!VFXBatch::UpdateInstance(unsigned int,struct VFXUpdateData &) Unknown
Unity.dll!VisualEffect::Update(struct VFXFrameTime const &,struct VFXUpdateData &) Unknown
Unity.dll!VFXManager::UpdateVisualEffectJob(struct VFXManager::UpdateVisualEffectJobData *,unsigned int) Unknown
Unity.dll!ujob_execute_job() Unknown