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Steps to reproduce:
Actual results:
The following errors are shown in the console.
No InputProcessor with name 'StickDeadzone;InvertVector2' (mentioned in 'StickDeadzone;InvertVector2(invertX=false);Custom(SomeEnum=100)') has been registered UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) No InputProcessor with name 'StickDeadzone;InvertVector2' (mentioned in 'StickDeadzone;InvertVector2(invertX=false);Custom(SomeEnum=100)') has been registered UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onBeforeUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType) UnityEngineInternal.Input.NativeInputSystem:NotifyBeforeUpdate (UnityEngineInternal.Input.NativeInputUpdateType) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
Expected results:
No errors are shown in the console, and the processors in step 5 are editable.
Reproducible with versions: 1.14.1, 1.14.2
Not reproducible with versions: 1.11.2
Can’t test with versions:
Tested on (OS): Windows 11
Notes:
- "processors": "StickDeadzone,InvertVector2(invertX=false),Custom(SomeEnum=3)", + "processors": "StickDeadzone;InvertVector2(invertX=false);Custom(SomeEnum=100)",
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