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Fix not considered for 2023.2
Fix not considered for 2023.1
First Issue :
if I put directional light inside the subscene , ambient light will be missing from the editor's play mode and the player.
steps to reproduce :
1. open the project from [Internal link]
2.open scene Issue1
3.enter play mode and notice the lighting is missing the game view
notes :
1.the behavior is same for both entities and gameobjects
2.it only happens when directional light is inside the subscene
3.it wont happen if there is a directional light in the scene and outside the subscene
4.pressing generate lighting in rendering>lighting will fix the issue
Wrong result:
Expected result :
Second Issue:
max distance for cascade shadows is different when directional light baked inside the subscene compare to when it is baked outside
steps to reproduce:
1.open scene Issue2 in the [Internal link]
2.bake the lights and toggle the subscene. You see with closed subscene some shadows are missing
3.move the directional light out side the subscene and bake the lights again , You will see all the shadows are visible.
notes: max distance field on the shadow section of URP-HighFidelity asset seems to affect this issue (increasing the value fixes the issue)
Wrong result (directional light baked inside subscene):
Expected result (directional light baked outside the subscene):
editor version :
2022.2.3f1.112.8045
Revision: 2022.2/staging ebbd359edc27
Built: Sun, 08 Jan 2023 03:16:48 GMT
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