Reproduction steps:
1. Open the attached “IN-106706” project
2. Open the “SampleScene”
3. Build and Run the Android Player on a device
4. In the Player, click on each of the four buttons
5. Observe the Game view or Player and/or the Console
Expected results: All of the cube GameObjects are rendered and no errors in the Console
Actual results: One of the cube GameObjects is not rendered and some errors appear in the Console
Reproducible with: 2023.3.0a19, 6000.0.52f1, 6000.1.10f1, 6000.2.0b8, 6000.3.0a1
Not reproducible with: 2022.3.64f1, 2023.3.0a18
Reproducible environments: macOS 15.5
Not reproducible environments: Windows 11, no other environments tested
Reproducible with these devices:
VLNQA00641 - Google Pixel 9 (Pixel 9), CPU: -, GPU: Mali-G715, OS: 15
VLNQA00460 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 14
VLNQA00521 - Galaxy S22 Ultra USA (SM-S908U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 14
VLNQA00403 - Galaxy Z Flip3 5G (SM-F711B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12
Notes:
- When the RenderTexture fails, there is a “Attachment 0 was created with X samples but Y samples were requested” error shown in the Console
- On macOS 15.5, the “AA_8Samples” is not rendered
- On Galaxy devices, the “AA_8Samples” is not rendered
- On Pixel devices, the “AA_2Samples” is not rendered
- On iOS devices, the errors are shown, but the image is also rendered