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Steps to reproduce:
Actual results: Console displays an error "Shader error in 'Shader Graphs/Master': undeclared identifier '_UIE_RENDER_TYPE_SOLID' (a known keyword but not declared in this pass) at /(131) (on metal)"
Expected results: If the selected option should be in the list, then there should be no errors in the Console window
Reproducible with versions: 6000.3.0b2, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7
Not reproducible with versions: -
Can’t test with versions:
Tested on (OS): macOS - Tahoe 26.2
Notes: Full error
// Shader error in 'Shader Graphs/Master': undeclared identifier '_UIE_RENDER_TYPE_SOLID' (a known keyword but not declared in this pass) at /(129) (on metal)Compiling Subshader: 0, Pass: <Unnamed Pass 0>, Vertex program with <no keywords>
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
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