Unity Issue Tracker - Calculating time durations in RenderDoc with DX12 causes 'Device Lost error' popup
Fixed
UUM-99796
Calculating time durations in RenderDoc with DX12 causes 'Device Lost error' popup
Unity: DirectX12
Fixed
6.2.X
6.1.X
6.0.X
DX: Agility SDK updated to version 1.611.2 to fix RenderDoc captures crash during time durations calculations.
DX12: Agility SDK updated to version 1.611.2 to fix RenderDoc captures crash during time durations calculations.
DX12: Agility SDK updated to version 1.611.2 to fix RenderDoc captures crash during time durations calculations.
1. Open the attached “IN-96736” project
2. Right-click on Game View title and press “Load RenderDoc” option
3. Press the capture button in the toolbar of the Game View
4. Open the capture in the “RenderDoc” application
5. Press the “Time durations for the actions” button in the “Event Browser” tab
Expected result: No error popup is shown
Actual result: “Device Lost error” popup is shown