Light intensity is clamped to a visible sphere volume with HDRP path tracer
Unity: HD RP
Fixed
2023.3.X
Won't Fix
6.0.X
Fixed visible light clamping in the HDRP path tracer with very low exposure settings and neutral tone mapping.
Closing this ticket since a PR wiht a fix has alrady landed in 2023.3.0a18 before it was transitioned to 6000.0.x
With the HDRP path tracer when the exposure value is low (-5 for instance), and with volumetric fog enabled, the effect of the light on the fog is limited to a visible sphere volume, even if the range is larger than the radius of that sphere.
The effect is also visible without volumetric fog on a surface when the light intensity is also relatively low, still with the low exposure value, and with a neutral tone mapping setting.
Below, visible effect on surface followed by visible effect on volumetric fog:
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