Steps to reproduce:
- Checkout to unity:2022.3/staging branch
- Open UniversalGraphicsTest_Foundation project
- ProjectSettings > Player > Graphics API > add and move Vulkan to top of the list, restart editor accordingly
- Open TestRunner, PlayMode tab
- Select only 039_Particles_Instanced and 045_CustomLWPipe
- click Run Selected
- Crash
Reproducible:
2022.3.0f1.0.13515 (fb119bb0b476)
Not reproducible:
2023.2.0a19.2507.6868 (trunk f5741f9e6230)
Attached Editor.log and crash.dmp
========== OUTPUTTING STACK TRACE ==================
0x00007FF78CEF2E2A (Unity) GfxVersionList::Impl::GetVersion
0x00007FF78D283E82 (Unity) vk::DataBuffer::EndWrite
0x00007FF78D298B6A (Unity) GfxDeviceVKBase::EndBufferWrite
0x00007FF78CF00636 (Unity) GeometryJobTasks::PutGeometryJobTaskInternal
0x00007FF78CF005E7 (Unity) GeometryJobTasks::PutGeometryJobTask
0x00007FF78CEFD161 (Unity) GeometryJobTasks::EndFrame
0x00007FF78E7FDE12 (Unity) GfxDeviceWorker::RunCommand
0x00007FF78E809A9B (Unity) GfxDeviceWorker::RunExt
0x00007FF78E809BB8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF78CE3D817 (Unity) Thread::RunThreadWrapper
0x00007FFB5FF37614 (KERNEL32) BaseThreadInitThunk
0x00007FFB612026A1 (ntdll) RtlUserThreadStart