Steps to reproduce:
1. Download and extract "MixedRealityToolkit-Unity.zip"
2. Open the project located in "MixedRealityToolkit-Unity\UnityProjects\MRTKDevTemplate"
3. Switch to UWP Platform and build the project
4. Open the VS solution and build to a Hololens 2
5. Observe the rendering once the application builds to the device
Expected Results: RenderGraph does not cause graphical artifacts on Hololens2
Actual Results: Rendering artifacts are present when building to Hololens 2 with RenderGraph Enabled
Reproducible with: 6000.1.6f1, 6000.2.0b5
Not reproducible with: 6000.0.50f1
Could not test on: 2021.3.52f1, 2022.3.60f1 due to RenderGraph not being available
Could not effectively test below 6000.1.0f1 due to package errors after downgrading the project
Reproducible with these devices:
Hololens 2
Environment tested: Windows 11 24H2
Notes:
-Video attached of the issue "hololens_bug.mp4"
-Issue only reproduces when RenderGraph is enabled (Compatibility mode disabled)