Reproduction steps:
1. Create a new 3D project
2. Click Edit > Project Settings… > Player > Other Settings
3. In the Project Settings window, deselect “Auto Graphics API for Linux”
4. Move Vulkan to the top
5. Restart Editor
6. After the Editor restarts, exit it
7. Open the created project again
8. Click Window > Package Manager
9. Repeat from 7th step, if the Editor did not silently crash
Expected results: Package Manager window is opened
Actual results: Unity Editor silently crashes
Reproduced with: 2022.1.0a, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14
Not reproduced with: 2021.3.38f1
Reproduced on: Ubuntu 23.10 (NVIDIA GeForce GTX 1650 Ti, 550.54.14)
Not reproduced on: Ubuntu 22.04 (AMD Radeon RX 6800 XT), Ubuntu 23.10 (Intel(R) UHD Graphics (CML GT2)), Ubuntu 23.10 (NVIDIA GeForce GTX 1650 Ti, 545.29.06)
First lines of the native stack trace:
0x7d92d091530a - /home/xxx/Unity/Hub/Editor/6000.0.0b14/Editor/Data/MonoBleedingEdge/MonoEmbedRuntime/libmonobdwgc-2.0.so :
0x7d92d08bde3e - /home/xxx/Unity/Hub/Editor/6000.0.0b14/Editor/Data/MonoBleedingEdge/MonoEmbedRuntime/libmonobdwgc-2.0.so :
0x7d92d08433c0 - /home/xxx/Unity/Hub/Editor/6000.0.0b14/Editor/Data/MonoBleedingEdge/MonoEmbedRuntime/libmonobdwgc-2.0.so :
0x7d954c242990 - /lib/x86_64-linux-gnu/libc.so.6 :
0x7d9547fa94dc - /lib/x86_64-linux-gnu/libnvidia-glcore.so.550.54.14 :
0x7d9547f12755 - /lib/x86_64-linux-gnu/libnvidia-glcore.so.550.54.14 :
Notes:
- Reproduces only when using nvidia 550 drivers together with Vulkan
- No stack trace is usable from the logs