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Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
2023.1 is no longer a supported version of Unity. Please see the corresponding 2023.2 port instead (if applicable).
Fix is incompatible with 2022.3
Thank you for bringing this issue to our attention. After careful consideration, we will be closing the 2021.3.X port as this issue will be resolved in a newer release. This decision is determined by factors such as severity, frequency of the issue, and the number of users affected by it. For more details, please refer to the latest port related to this issue. We apologize for any inconvenience this may cause and appreciate your understanding.
How to reproduce:
Expected Result:
Users can restyle the MinMaxSlider without affecting its behavior. The knob visuals is decoupled from the input area.
There is a way to make the MinMaxSlider only accept drags coming from handles.
Actual Result:
The MinMaxSlider requires styles to be in a certain format to work properly. The knob defines the size of the draggable area, causing snapping most of the time on mobile.
No way for the MinMaxSlider to only accept handle dragging.
See also this thread: https://forum.unity.com/threads/min-max-slider-doesnt-seem-to-work-with-unity-default-runtime-theme.1278779/
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