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Synopsis
Switching to the Meta Quest platform under Build Profiles generates the following OpenXR warnings and fails to enable relevant OpenXR Interaction Profiles. A workaround is to create a custom Build Profile based on Meta Quest, then switch to this Build Profile. But switching to the Meta Quest platform should work robustly; otherwise the Switch Platform button should be grayed out, or its limitations should be spelled out clearly in the Users' Manual.
Oculus Touch interaction profile could not be enabled in OpenXR settings.
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:153)
Meta Quest Pro interaction profile could not be enabled in OpenXR settings.
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:153)
Meta Quest Plus interaction profile could not be enabled in OpenXR settings.
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:153)
Steps to reproduce:
Actual results:
Console warnings listed above in Synopsis appear in Console window.
There are no enabled interaction profiles in OpenXR Project Settings.
Expected results:
No warnings in Console; three relevant interaction profiles enabled.
Reproducible with versions:
Unity 6000.3.6f1 + OpenXR 1.16.1.
Also occurred in Unity 6.2, so not flagging as regression.
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Warnings occurred on MacBook Pro when setting Build Profile to Meta Quest.
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