Steps to reproduce:
1. Open the attached “CamCurrent Test.zip”
2. Open the “SampleScene” scene
3. Ensure you have Game view and Scene view visible at the same time
4. Enable the Billboard object
5. Rotate and move the Scene camera around
6. Observe the Scene view
7. Rotate and move the Main Cameras around
8. Observe the Game view
Actual result: The sprite is not facing the Game view camera and NullReferenceException errors are thrown in the console
Expected result: No errors and sprite is facing all the cameras
Reproducible with: 6000.0.0f1, 6000.0.76f1, 6000.3.16f1, 6000.4.9f1, 6000.5.0b10, 6000.6.0a6
Reproducible on: macOS Sequoia 15.7.5 (M1 Max)
Not reproducible on: Windows 11 (25H2)
Workaround: Subscribe to ‘RenderPipelineManager.beginCameraRendering' and 'endCameraRendering’ events to manually cache the active camera, though this only works at runtime and not in Edit Mode.
Notes:
- Does not reproduce in BiRP
- Adding a null for the camera seems to make the issue much better as the sprite starts facing one of the cameras in the scene