Copyright © 2026 Unity Technologies
Thank you for reporting a bug to Unity. After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow. Camera.current is a builtin-RP field. Use the camera provided to the callback instead We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.
Steps to reproduce:
1. Open the attached “CamCurrent Test.zip”
2. Open the “SampleScene” scene
3. Ensure you have Game view and Scene view visible at the same time
4. Enable the Billboard object
5. Rotate and move the Scene camera around
6. Observe the Scene view
7. Rotate and move the Main Cameras around
8. Observe the Game view
Actual result: The sprite is not facing the Game view camera and NullReferenceException errors are thrown in the console
Expected result: No errors and sprite is facing all the cameras
Reproducible with: 6000.0.0f1, 6000.0.76f1, 6000.3.16f1, 6000.4.9f1, 6000.5.0b10, 6000.6.0a6
Reproducible on: macOS Sequoia 15.7.5 (M1 Max)
Not reproducible on: Windows 11 (25H2)
Workaround: Subscribe to ‘RenderPipelineManager.beginCameraRendering' and 'endCameraRendering’ events to manually cache the active camera, though this only works at runtime and not in Edit Mode.
Notes:
Issues you vote on will appear here