How to reproduce:
1. Open the attached “CrashRepro“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Open the Lighting window (Window > Rendering > Lighting)
4. Press “Generate Lighting“ and wait a few minutes
Reproducible with: 6000.0.54f1, 6000.1.12f1, 6000.2.0b11, 6000.3.0a3
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: The lighting generation can get stuck at some point (it happened at 65% when testing)
First few lines of the stack trace:
0x00007FF8E87CB6A8 (radeonrays) Calc::Event::Event
0x00007FF8E87E206F (radeonrays) Calc::Event::Event
0x00007FF8E87E30AF (radeonrays) Calc::Event::Event
0x00007FF8E87D6930 (radeonrays) Calc::Event::Event
0x00007FF8E87D4BAE (radeonrays) Calc::Event::Event
0x00007FF8ED154AE5 (Unity) RadeonRaysMeshManager::StoreToGPU
0x00007FF8ED153388 (Unity) RadeonRaysContextManager::SetSceneStateOnTechnique