It seem that theres a plugin that consistantly calling `CompilationPipeline.RequestScriptCompilation()` trough the ModuleInitializer:
Void UnityEditor.Scripting.ScriptCompilation.EditorCompilation:RequestScriptCompilation
Void UnityEditor.Compilation.CompilationPipeline:RequestScriptCompilation
Void UnityEditor.Compilation.CompilationPipeline:RequestScriptCompilation
Void ReadyPlayerMe.Core.Editor.DefineSymbolHelper:ModifyScriptingDefineSymbolInAllBuild
Void ReadyPlayerMe.Core.Editor.DefineSymbolHelper:AddSymbols
Void ReadyPlayerMe.Core.Editor.ModuleInstaller:.cctor