How to reproduce:
1. Open tester-attached project (PrefabRenameCrash.zip)
2. Open the Scenes/Level 1 Scene
3. Inspect the Prefabs/Game Status.prefab by selecting it
4. Open the Scripts/GameStatus.cs script
5. Rename all instances(only in this script) of 'GameStatus' to 'GameSession'
6. Rename the script itself to 'GameSession.cs'
7. Select the Prefabs/Game Status.prefab
8. Rename it to 'Game Session'
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.6f1, 2020.2.0b3, 2020.3.45f1
Notes:
Does not reproduce when other errors caused by the class rename are resolved
There are 2 ways this could crash:
1) The file 'MemoryStream' is corrupted! Remove it and launch unity again! [Position out of bounds!] pop-up(only when Scene with this Prefab is open)
2) Crash in ModuleMetadataBindings::GetModuleIncludeSettingForObject(when this Prefab is not in the active Scene, this only reproduces in 2020.2)