Reproduction steps:
1. Open the attached “Aginerager” project
Expected result: the project is opened
Actual result: Unity Editor crashes
Reproducible with: 1.0.0-pre.15 (2022.2.1f1)
Not reproducible with: 1.0.0-pre.15 (2022.2.2f1, 2023.1.0a24)
Reproducible on: macOS Catalina 10.15.7 (Intel)
First few lines of the stack trace:
0x00007FFE3526EF30 (burst-llvm-14) burst_BitCastTo
0x0000021335E9DCAC (Mono JIT Code) (wrapper managed-to-native) object:wrapper_native_00007FFE3526EEF0 (Burst.Backend.FunctionBodyBuilder,Burst.Backend.Value,Burst.Backend.TypeHandle)
0x000002137F102914 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_Value_FunctionBodyBuilder_Value_TypeHandle (Burst.Backend.FunctionBodyBuilder,Burst.Backend.Value,Burst.Backend.TypeHandle)
0x000002137F1026F8 (Mono JIT Code) Burst.Backend.StandardCompilerBackend:BitCastTo (Burst.Backend.FunctionBodyBuilder,Burst.Backend.Value,Burst.Backend.TypeHandle)
0x000002137F102697 (Mono JIT Code) Burst.Backend.ChainCompilerBackend:BitCastTo (Burst.Backend.FunctionBodyBuilder,Burst.Backend.Value,Burst.Backend.TypeHandle)
0x000002137F1015D2 (Mono JIT Code) Burst.Compiler.IL.ILCompiler:NormalizeValue (Burst.Compiler.IL.NativeValue,Burst.Compiler.IL.Syntax.ILType,bool)