How to reproduce:
1. Open the “SRPTests.zip” project
2. Open the “SampleScene”
3. Select the “HDRP” Quality level setting
4. Open (by double-clicking) and Save both “MOA_SG_Tint” and “MOA_SG_Triplanar_Foundation” Shader Graph assets
5. Select the “High Fidelity” Quality level setting (this is using URP)
6. Save one of the Shader Graph assets and observe them in the Inspector window
7. Repeat step 6 with the other Shader Graph asset
Expected results: Both Shader Graphs are SRP Batcher compatible
Actual results: Only the most recently saved Shader Graph is SRP Batcher compatible
Reproducible with: 2022.3.18f1, 2023.2.8f1, 2023.3.0a7, 2023.3.0b5
Not reproducible with: 2021.3.34f1, 2023.3.0a6
Reproducible on: Windows 11, macOS 14.2.1 (by reporter)
Not reproducible on: no other environment tested
Notes: