Steps to reproduce:
1. Open the attached project from a Google Drive link "Project.zip"
2. Select "GameObject" in the Hierarchy
3. On the Inspector, select for the "Feature" script the device to monitor (Left, Right or Head Mounted)
4. Enable Oculus Link and enter Play Mode on Quest 2/3
5. Move the device and look at the device acceleration and angular acceleration in the console
6. Using Unity 2020.3, it is never Vector3.zero during the movement when it is tracked
7. Using Unity 2021.3 and higher, XR.InputDevice.TryGetFeatureValue deviceAngularAcceleration and AngularVelocity returns (0, 0, 0)
Expected results: deviceAngularAcceleration and AngularVelocity does not return Vector3.zero
Actual result: XR.InputDevice.TryGetFeatureValue deviceAngularAcceleration and AngularVelocity returns (0,0,0)
Reproducible with: 2021.3.36f1, 2022.3.20f1, 2023.2.12f1, 2023.3.0b8
Not reproducible in 2020.3.48f1
Notes:
-Reproducible with OculusXR and OpenXR plugins