How to reproduce:
1. Open the "IN_45960" project
2. In the Build Settings "Run Device" dropdown select the desired device
3. Press Build And Run
4. Observe the Player
Expected result: video is playing in the Player
Actual result: black screen without the video playing in the Player
Reproducible with: 2021.3.28f1, 2022.3.4f1
Couldn't test with: 2023.1.3f1, 2023.2.0a21 (due to error "Error while evaluating property 'namespace' of task ':unityLibrary:packageDebugResources'.")
Testing environment: Windows 10 Pro
Reproducible on these devices:
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
VLNQA00489, Htc 10 (HTC 10), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Not reproducible on these devices:
VLNQA00363, Samsung Galaxy Z Fold2 5G (SM-F916B), Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
Notes:
- User mentioned the issue is reproducible on Android 7 and Android 8 OS
- Not reproducible on Windows Standalone and WebGL
- Errors when built for WebGL Platform (asset bundle doesn’t seem to load in the first place but not the same issue as in Android)