Unity Issue Tracker - Clearing color and depth/stencil buffers are recorded in Frame Debugger when using URP
Closed
UUM-110164
Clearing color and depth/stencil buffers are recorded in Frame Debugger when using URP
Unity: Graphics Debugging Tools
As Designed
6.3.X
2022.3.X
This appears to be correct behavior. The clears are happening, so having them displayed in the frame debugger is accurate.
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Open and enable Frame Debugger (Window > Analysis > Frame Debugger)
5. Observe the Frame Debugger
Expected result: Clear (color) and Clear (depth+stencil) are not recorded
Actual result: Clear (color) and Clear (depth+stencil) are present on the left side of the Frame Debugger