Steps to reproduce:
1. Open the attached “BakingErrorBug” project
2. Open the “Map011_building” scene
3. Open the Lighting window by going to Window → Rendering → Lighting
4. Press Generate Lighting button
Expected result: Throws an error saying which mesh is problematic
Actual result: Throws "Lighting bake stops with error 2 ('AddGeometry' failed with exit code: 4)" error
Reproducible with: 2023.1.0a20, 2023.1.0b10, 2023.2.0a8
Not reproducible with: 2020.3.46f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0a19
Reproduced on: macOS Monterey 12.2, Windows 11 (by user)
Note: Not reproducible with versions throws “[PathTracer] Failed to add geometry for mesh 'Optimized__Leuchtring Instance'; mesh contains non-finite values. Affected channel(s): TexCoord0|TexCoord1.” error