Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Profiler window (Window > Analysis > Profiler)
- Dock the Profiler window somewhere visible
- Enter Play Mode for a few seconds to record Profiler data
- Exit Play Mode
- Select any frame in CPU Usage
- Select "EditorLoop" in the Hierarchy
- Enable Calls Details
- Observe the Calls Details
Actual results: “None” text is bold and pixelated/low quality, and seems out of place
Expected results: "None" text can be bold but is not pixelated/low quality
Reproducible with versions: 6000.0.71f1, 6000.3.11f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1
Tested on (OS): MacOS Silicon Tahoe 26.3