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Fixed in later version.
Fixed in later version.
How to reproduce:
1. In the command prompt, open the directory where the bundle is stored, then clone the .bundle file using the following command: ”git clone ".\IN-113745_shader-test.bundle" IN-113745_ShaderTest-repo”
(please take a look at the notes if you get a warning after the command)
2. Navigate to the newly created folder in the command prompt: ”cd .\IN-113745_ShaderTest-repo”
3. Open the project "IN-113745_ShaderTest-repo" using the Unity Editor
4. Open the "Test.unity" scene
5. Observe the Sphere GameObject in the Scene tab
6. Close the project
7. In the command prompt: ”git checkout -f HEAD^”
8. Open the project (at this point, it is expected that the shader is broken, because the branch does not have HDRP)
9. In the command prompt: ”git checkout -f master”
10. Observe the Sphere GameObject in the Scene tab
Expected result: The sphere’s Shader Graph Material is not broken and the sphere appears shaded in the same manner as it did when opening the project for first time
Actual result: The sphere’s Shader Graph Material appears broken, pink
Reproducible with: 2023.1.0a1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1 (0470b869db67)
Reproducible on: Windows 11, MacOS 15.6.1 (M1)
Not reproducible on: No other environments tested
Notes:
Issues you vote on will appear here