Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Open Profiler (Window > Analysis > Profiler)
4. Enter the Play Mode
5. Click repeatedly the Button with text “Bake SDF“
6. Observe the Mesh usage under Memory Module in Profiler
Expected result: Baked Mesh is destroyed thus the usage does not change
Actual result: Mesh usage increases with each click