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Closed
UUM-6161
Removing a LightProbeGroup while baking with the CPU Lightmapper leads to very long bake times
Unity: Shadows/Lights
Statuses
Won't Fix
2023.1.X
Resolution Notes
Description
Steps to reproduce:
Open the BakedGI tests folder under EditmodeAndPlaymode tests
Run ProgressiveLightmapper_RemoveLightProbeGroupWhileBaking_OutputIsConsistent(ProgressiveCPU)
Notice the extremely long bake times
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