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Unity 6.1 is no longer supported, as such this issue will not be handled on this release stream.
Cancelling this 2023.2 port issue since the support for this release has come to the end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview case that remain open or in-progress.
We will not be fixing this issue on this respective version. The problem lies in the fact that articulation bodies do read the transform position more than once during initialization. As such the Spline component tries to set the desired start position but it will be ignored by the ArticulationBody component. We will be looking at this issue in the context of Unity 6.
We will not be fixing this issue on this respective version. The problem lies in the fact that articulation bodies do read the transform position more than once during initialization. As such the Spline component tries to set the desired start position but it will be ignored by the ArticulationBody component. We will be looking at this issue in the context of Unity 6.
Reproduction steps:
1. Open the attached "PROJECTFILE" project
2. Open the "Assets/SampleScene.unity" scene
3. Observe the Splines in the Scene view
4. Enter the Play mode
5. Observe the Splines in the Scene view
Expected result: “ArticulationBody Spawn Spline” cubes are spawned along the Spline as before entering the Play mode
Actual result: “ArticulationBody Spawn Spline” cubes are spawned at the Spline origin point
Reproducible with: 2021.3.37f1, 2022.3.26f1, 2023.2.20f1, 6000.0.0f1
Reproducible on: macOS Sonoma 14.4.1 (M1 Max)
Not reproducible on: No other environment tested
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