Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/BugReports/PlanarReflectionProbe/PlanarReflectionProbeXR.unity” Scene
3. Connect the Oculus device with Oculus Link
4. Build And Run on Windows Standalone
5. Observe the Scene seen on the Oculus device
Expected result: Reflections are shown correctly as seen in Play Mode or NoRepro.jpg
Actual result: The plane does not reflect or the reflection is darker and closer as seen in Repro.jpg
Reproducible with: 2022.3.4f1, 2023.1.2f1, 2023.2.0a21
Could not test with: 2021.3.27f1 (Error building Player: BuildFailedException: GraphicSetting's HDRenderPipelineAsset Assets/Settings/HDRPDefaultResources/HDRenderPipelineAsset.asset is a non updated asset)
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Reproduces on: Windows 10 Enterprise 21H2
Notes:
- Reproduces on Windows Standalone Player
- Does not reproduce in Editor
- Could not build on Quest due to Android not supporting HDRP
- Project uses OpenXR runtime: Steam VR, Oculus OpenXR
- Could not test with 2021.2.27f1 due to this error “Error building Player: BuildFailedException: GraphicSetting's HDRenderPipelineAsset Assets/Settings/HDRPDefaultResources/HDRenderPipelineAsset.asset is a non updated asset”. Removing the library folder or reinstalling the HDRP package did not help to solve this error