Unity Issue Tracker - Screen Space Ambient Occlusion is not visible when the directional light intensity is 0.001 or lower with the Deferred Rendering Path selected
Fixed
UUM-113638
Screen Space Ambient Occlusion is not visible when the directional light intensity is 0.001 or lower with the Deferred Rendering Path selected
Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
Reproduction steps:
1. Open the attached “IN-110954“ project
2. Open the “Scene.unity” Scene
3. Disable the "Directional Light", or set its intensity to anything below 0.001
4. Observe the Game view
Expected result: Ambient occlusion is still visible
Actual result: Ambient occlusion is no longer visible