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Steps to reproduce:
1. Create new Unity project using High Definition 3D Template
2. Open “Look Dev” window (Window > Rendering > Look Dev)
3. Do not close the window
4. Close project (Save before closing)
5. Create new Unity project using Universal 3D Template
6. Observe the Console window
Actual results: Errors are thrown in the Console window
Expected results: Only show the unsupported error in the Console window
Reproducible with versions: 6000.0.54f1, 6000.1.15f1, 6000.2.0f1, 6000.3.0a4
Can’t test with versions: 2022.3.65f1 (Look dev window not available)
Tested on (OS): macOS Silicon, Sequoia 15.5 (M1)
Errors:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Rendering.LookDev.DisplayWindow.OnFocus () (at ./Library/PackageCache/com.unity.render-pipelines.core@3e77bf1cfd02/Editor/LookDev/DisplayWindow.EnvironmentLibrarySidePanel.cs:458)
UnityEditor.HostView.OnFocus () (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:330)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:392)
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Rendering.LookDev.DisplayWindow.Update () (at ./Library/PackageCache/com.unity.render-pipelines.core@3e77bf1cfd02/Editor/LookDev/DisplayWindow.cs:673)
UnityEditor.HostView.SendUpdate () (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:708)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:392)
LookDev is not supported by this Scriptable Render Pipeline: PC_RPAsset (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:392)
NullReferenceException: Object reference not set to an instance of an object UnityEditor.Rendering.LookDev.LookDev.ApplyContextChange (UnityEditor.Rendering.LookDev.ViewIndex index) (at ./Library/PackageCache/com.unity.render-pipelines.core@3e77bf1cfd02/Editor/LookDev/LookDev.cs:275) UnityEditor.Rendering.LookDev.LookDev.ReloadStage (System.Boolean reloadWithTemporaryID) (at ./Library/PackageCache/com.unity.render-pipelines.core@3e77bf1cfd02/Editor/LookDev/LookDev.cs:268) UnityEditor.Rendering.LookDev.LookDev.get_currentContext () (at ./Library/PackageCache/com.unity.render-pipelines.core@3e77bf1cfd02/Editor/LookDev/LookDev.cs:45) UnityEditor.Rendering.LookDev.DisplayWindow.get_layout () (at ./Library/PackageCache/com.unity.render-pipelines.core@3e77bf1cfd02/Editor/LookDev/DisplayWindow.cs:133) UnityEditor.Rendering.LookDev.DisplayWindow.get_viewLayout () (at ./Library/PackageCache/com.unity.render-pipelines.core@3e77bf1cfd02/Editor/LookDev/DisplayWindow.cs:137) UnityEditor.Rendering.LookDev.DisplayWindow.CreateToolbar () (at ./Library/PackageCache/com.unity.render-pipelines.core@3e77bf1cfd02/Editor/LookDev/DisplayWindow.cs:312) UnityEditor.Rendering.LookDev.DisplayWindow.CreateGUI () (at ./Library/PackageCache/com.unity.render-pipelines.core@3e77bf1cfd02/Editor/LookDev/DisplayWindow.cs:272) System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <1e17d9e30a42433c9e50f8dea8f7ce8b>:0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <1e17d9e30a42433c9e50f8dea8f7ce8b>:0) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <1e17d9e30a42433c9e50f8dea8f7ce8b>:0) UnityEditor.UIElements.DefaultEditorWindowBackend.Invoke (System.String methodName) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultEditorWindowBackend.cs:383) UnityEditor.RetainedMode:UpdateSchedulers() (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/RetainedMode.cs:46)
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