Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Steps to reproduce:
1. Open the attached user's project "U2020_3_48-OnGuiBehaviorLeak.zip"
2. Open the "SampleScene.unity" Scene
3. Enter Play Mode
4. Open Profiler and enable Memory Profiler Module
5. Observe the memory increase
Expected results: no memory leak when using OnGUI
Actual results: Memory leak when using OnGUI (See attached "Snapshot Comparison.png")
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Notes:
-A MonoBehavior with "void OnGUI()" in it is all that is needed. A GameObject is dynamically created by calling a new GameObject and the OnGUI component is added then the GameObject is destroyed, thus memory increases.
-Issue is reproducible in Player
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