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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Steps to reproduce:
1. Open the “user’s attached project”
2. Open the “PropTests” Scene
3. Select the “3d SKYBOX TEST/Terrain” GameObject through the hierarchy
4. Open Terrain Settings under the Terrain Component through the Inspector
5. Change a couple of settings and don’t save them
6. Enter Play Mode
7. Observe the crash
Reproducible with versions: 6000.1.0a9 (last version without compiler errors), 6000.3.1f1, 6000.4.0b1, 6000.5.0a3
Couldn’t test with versions: 6000.0.64f1 (due to URP package compiler errors)
Reproducible on: macOS 15.7.2 (M1 Max), Windows 11 (user’s)
Not reproducible on: no other environment tested
Notes:
First few lines of StackTrace:
0x00007FFAA890F30A (Unity) SendShadowCullingCallbacks
0x00007FFAA8B9A547 (Unity) PrepareDrawShadowsCommandStep1
0x00007FFAA8B96D8A (Unity) ScriptableRenderContext::ExecuteScriptableRenderLoop
0x00007FFAA8147428 (Unity) ScriptableRenderContext_CUSTOM_Submit_Internal
0x0000020EE2329DF3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal (UnityEngine.Rendering.ScriptableRenderContext&)
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