How to reproduce:
1. Open the attached “IN-130634.zip” Project
2. Open the Memory Profiler (Window → Analysis → Memory Profiler)
3. Open the “a” Scene from the Scenes Folder
4. Enter Play Mode
5. In the Memory Profiler select Capture
6. In the Game View press the “Button” multitple times
7. Re-focus the Memory Profiler and press Capture
8. Observe Memory Usage
Actual result: RenderTexture memory usage is cumulative with each Scene Switch
Expected result: RenderTexture memory usage is culled after Scene Switch
Reproducible with: 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1
Reproducible on: macOS M3 Pro 26.3.1
Not reproducible on: No other environment tested
Note: Multiple captures might be require to see the spikes as occasionally the RenderTexture is not update and memory usage doesn’t rise or lower