Unity Issue Tracker - Rendering artifacts using Custom Render Texture shader on Sphere Game Object
Fixed
UUM-43540
Rendering artifacts using Custom Render Texture shader on Sphere Game Object
Unity: Graphics Device Features
Fixed
2023.3.X
2023.2.X
2023.2.0a10 onwards
2023.1.X
2023.1.3f1 onwards
2022.3.X
2022.3.4f1 onwards
Fixes the rendering artifacts using Custom Render Texture shader on Sphere Game Object and material preview for DX platforms. It's also important to note that Custom Render Textures are not designed to function with spherical object.
Backport: Fix rendering artifact for custom render texture for sphere game object
Backport: Fix rendering artifact on custom render textures.
Backport: Fix rendering artifact of custom render texture with sphere game object.
To reproduce:
1. Create a new 3D URP template project
2. Use either Metal, DX11 or DX12
3. Create a sphere game object in the Hierarchy
3. Create Shader > Custom Render Texture Shader
4. Create a material from the shader
5. Add the material to the sphere
6. Observe the Scene window
Expected: no rendering artifacts
Actual: getting a lot of rendering artifacts in the Scene view
Reproducible on:
2022.3.4f1, 2022.3.6f1, 2023.1.6f1, 2023.2.0b2
Not reproducible on:
2022.3.3f1
Notes:
Does not reproduce on OpenGLCore
On Windows, getting different artifacts doing same repro steps (DirectX11)
Same behavior on DirectX 12
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