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https://github.cds.internal.unity3d.com/unity/unity/pull/10882
https://ono.unity3d.com/unity/unity/pull-request/144453/_/2022.2/graphics/hd/bugfix5
See this thread https://forum.unity.com/threads/bent-normals-confusion.1271636/#post-8118128
In shadergraph, bent normal for spec occlusion falls back on normal if not available. This is not the case in HDRP/Lit.
Expected outcome: behaviors should be the same or the docs should mention this
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