Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Continue to play until the second round
5. Observe the spawning enemies
Expected results: Enemies spawned are animated correctly and the Animator Component detects their bones
Actual results: Some spawned enemies are animated incorrectly and the Animator Component displays warnings (Transform ‘Head’ has been deleted, etc.)
Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14
Reproducible on: Intel MacOS 13.3.1
Note: Editing any properties of the Animator Component removes the warnings and fixes the issue