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Steps to reproduce:
Actual results: "Leak Detected: Persistent allocates 2 individual allocations. To find out more please enable 'Preferences > Jobs > Leak Detection Level > Enabled With Stack Trace' and reproduce the leak again"
Expected results: There is no Leak detected log in the Console (i.e The Console is blank)
Reproducible with versions: 6000.1.0b5, 6000.2.0a2
Not reproducible with versions: 2022.3.57f1, 6000.0.37f1, 6000.1.0b4
Tested on (OS): Ubuntu 22, Windows 11
Notes:
Stack trace gotten from Win 11:
0x00007ff9cce486de (Unity) StackWalker::ShowCallstack 0x00007ff9cce58479 (Unity) PlatformStacktrace::GetStacktrace 0x00007ff9ce0c363e (Unity) Stacktrace::GetStacktrace 0x00007ff9ce6671ff (Unity) DebugStringToFile 0x00007ff9cc5da3f1 (Unity) LeakDetection::CheckForLeaks 0x00007ff9cc001f07 (Unity) CallbackArray::Invoke 0x00007ff9ccd138c3 (Unity) UnloadDomain 0x00007ff9ccd383b3 (Unity) MonoManager::CreateAndSetChildDomain 0x00007ff9ccd370d4 (Unity) MonoManager::BeginReloadAssembly 0x00007ff9ccd408cc (Unity) MonoManager::ReloadAssembly 0x00007ff9cdf7206c (Unity) Internal_ADB_Only_ReloadAllUsedAssemblies 0x00007ff9ce29ee32 (Unity) DomainReloadIfAllowed 0x00007ff9ce2b6ec3 (Unity) RefreshInternalV2 0x00007ff9ce2c0eb1 (Unity) StopAssetImportingV2Internal 0x00007ff9cdf376b7 (Unity) EditorSceneManager::RestoreSceneBackups 0x00007ff9cdadf3b4 (Unity) PlayerLoopController::EnterPlayMode 0x00007ff9cdae1123 (Unity) PlayerLoopController::SetIsPlaying 0x00007ff9cdadc3e8 (Unity) Application::TickTimer 0x00007ff9ce0c8a9b (Unity) MainMessageLoop 0x00007ff9ce0cfa0a (Unity) UnityMain 0x00007ff7d3d02f2a (Unity) __scrt_common_main_seh 0x00007ffac9ad259d (KERNEL32) BaseThreadInitThunk 0x00007ffacb82af38 (ntdll) RtlUserThreadStar
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