Unity Issue Tracker - Mesh Object has an invalid Indices value in a Memory Snapshot of a Player Build when the Read/Write option of the Mesh is disabled
Fixed
UUM-107356
Mesh Object has an invalid Indices value in a Memory Snapshot of a Player Build when the Read/Write option of the Mesh is disabled
Unity: Profiling
Fixed
6.3.X
6.2.X
6.0.X
2022.3.X
Won't Fix
6.1.X
We do not plan to backport the fix to 6.1 at this point.
Reproduction steps:
1. Open the attached "TestPrebakeMeshCollider" project
2. Build and Run
3. While the Build is running, go back to the Editor and open the Memory Profiler via Window -> Analysis -> Memory Profiler
4. Take a Memory Snapshot of the running Build
5. Click on the Memory Snapshot and click on Inspect of the "Top Unity Objects Categories"
6. Search for "DecorativeTeapot_01_Mesh_LOD0" and select it
7. Observe the results
Expected results: The Indices of the selected Mesh is not 0
Actual results: The Indices of the selected Mesh is 0
Reproducible with: 1.0.0-pre2 (2022.3.18f1), 1.1.0 (2022.3.18f1, 2023.2.8f1)
Could not test with: 0.7.1-preview.1 (2021.3.34f1) (Indices feature missing), 1.0.0-pre.1 (2022.3.18f1) (Indices feature missing), 1.1.0 (2023.3.0b5) (Memory Profiler hangs on "Importing Assets")
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
Notes:
Only reproducible in Standalone Player
Not reproducible when the Read/Write property of the Mesh is enabled
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