- Open [Internal link]
- Open SampleScene.unity
- Notice how the lightmaps have serious artifacts
- Assign _shader 1 to _TestMaterial
- Notice how lightmaps look correct
- Assign _shader2 to _TestMaterial
- Notice how lightmaps look incorrect again
(Do not re-bake as that will destroy the repro)
Reproduced on Windows 10 with GPU and CPULM
Regressed due to LightBaker (no bisection needed)