Steps to reproduce:
- Open the attached “IN-143208” project
- In the Build Settings, enable Development build
- Build and Run the Android Player
- Observe the Player (Development console appears) or the logcat (Using the Android Logcat package)
Expected Result: AR is initialized correctly and no errors appear
Actual Result: The following error is shown:
"If Vulkan is the Graphics API:
1. When using URP, ARCommandBufferSupportRendererFeature must be added to the current renderer.
2. When using built-in render pipeline, there must be an active main camera in the scene. "
Reproducible with: 6.5.0 (6000.0.75f1, 6000.3.16f1, 6000.4.8f1)
Not reproducible with: 6.4.3 (6000.0.75f1)
Couldn’t test with: 6.5.0-pre.1, 6.5.0-pre.2, 6.5.0-pre.3 (6000.4.8f1)
Testing environment: macOS 26.4.1 (M3 Max)
Reproducible with these devices:
VLNQA00521 - Galaxy S22 Ultra USA (SM-S908U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 14