Steps to reproduce:
- Create a new URP project
- Add a build profile and set as current
- Add graphics settings to the profile
- Add a keyword declaration override into the shader build settings (the content of it does not matter)
- Shutdown the editor
Actual results:
Editor imports bunch of shader graph at each editor shutdown.
Expected results:
Editor shuts down without extra import work.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes: