How to reproduce:
1. Open the attached project “IN_3846.zip”
2. Press Edit → Project Settings → Player
3. Set Scripting Backend to IL2CPP
4. Press File → Build And Run
Expected result: Build does not crash
Actual result: Build crashes
Reproducible with: 2021.2.0b16, 2021.3.6f1
Not reproducible with: 2020.3.36f1, 2021.2.0b15, 2022.1.9f1, 2022.2.0a18, 2023.1.0a2
Reproducible on: Windows 10 Pro
Notes:
- The issue does not appear on Mono Scripting Backend
- The issue does not appear on IL2CPP Scripting Backend when “IL2CPP Code Generation” is selected as “Faster (smaller) builds”
First lines of the Stack Trace:
0x00007FFCE8A38DEF (GameAssembly) [C:
Program Files\\Unity\\Editor\\2021.3.3f1\\Editor\\Data\\il2cpp\\libil2cpp\\vm
Type.cpp:1327] il2cpp::vm::Type::ConstructDelegate
0x00007FFCE8A5269D (GameAssembly) [C:
Program Files\\Unity\\Editor\\2021.3.3f1\\Editor\\Data\\il2cpp\\libil2cpp\\icalls\\mscorlib\\System
Delegate.cpp:37] il2cpp::icalls::mscorlib::System::Delegate::CreateDelegate_internal