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We've investigated the cause of this slowdown, and there is a small difference in font rendering time showing in Play Mode in the Editor. This particular difference does not appear to get worse with larger projects, so in a project running at 30fps (rather than 700fps) the <1ms time will make little difference. However, I see that there was another Discussions thread this originally linked to that was not related to playmode performance. I've replied there and am attempting to get the reproduction project for that. Will open a new bug for that if/when I get it and link it to this one. (Have marker this as "Won't Fix", but could also have been "As Designed" since UI was deliberately changed in between these versions.)
Reproduction steps:
1. Create a new "3D (Built-In Render Pipeline)" project on 2020.3.48f1 with Unity Hub
2. Open the created project
3. Enter the Play Mode
4. In the Play Mode overlay, press the "Stats" button
5. Observe the FPS (on the machine this was tested on, average FPS was around 700-800)
6. Exit the project
7. Open the same project with a newer version
8. Enter the Play Mode
9. Observe the FPS in the "Stats" window
Expected result: Average FPS stays about the same as in 2020.3.48f1
Actual result: Average FPS goes down to around 500-600 (depends on the machine)
Reproducible with (when upgraded to): 2023.1.0a20, 6000.0.30f1, 6000.1.0a7
Not reproducible with (when upgraded to): 2021.3.46f1, 2022.3.53f1, 2023.1.0a19
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Notes:
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