How to reproduce:
1. Open the “BugReporting” project
2. Open the “SampleScene”
3. Open the Lighting window (Window → Rendering → Lighting)
4. Press the arrow button near the Generate Lighting button and select "Clear Baked Data"
5. Click on the Generate Lighting button
6. Observe the shadows on the Terrain
Expected result: Shadows are placed correctly near the trees
Actual result: Shadows are placed incorrectly
Reproducible in: 2021.3.43f1, 6000.0.17f1
Could not test with: 2022.3.44f1 (“Assertion failed on expression: 'probeSetData.identifier.IsValid()'“ error prevents to bake lighting)
Reproducible on: Windows 10
Not reproducible on: no other environment tested
Notes:
- Removing LOD component from “Tree01“ prefab solves the issue