How to reproduce:
1. Open the user’s attached project
2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)
3. Enter Play Mode
4. Press the “Render” button and observe the Game view
Expected result: Black Texture
Actual result: White Texture
Reproducible with: 10.10.0 (2020.3.37f1), 12.1.7 (2021.3.7f1), 13.1.8 (2022.1.13f1), 14.0.3 (2022.2.0b5), 15.0.0 (2023.1.0a6)
Reproduced on:
- macOS 12.4 (Intel)
- macOS 12.4 Beta (M1)
Not reproduced on: Windows 11
Notes:
- If enabling the “Screen Space Ambient Occlusion” Component in the “URP-High Fidelity Renderer” asset, then not reproducible.
- Intel Mac - no Texture with and without the “Screen Space Ambient Occlusion” Component
- M1 Mac - without the “Screen Space Ambient Occlusion” Component white Texture, with the Component black Texture.
- Windows - black Texture with and without the Component